![]() It’s a game that the developers feel is a great fit for the Switch, as it has the horsepower to run their engine smoothly and can be played in both short bursts on the go and long sessions at home docked. Marble It Up is set to launch on Switch on September 29. The dormant Sega series does have something in common with Marble It Up, though they’re both focused on sensical physics and precise controls. With Marble It Up and its inspirations, the player controls the ball. Monkey Ball is more of a 2D wooden labyrinth game where the player moves the level, not the ball. While Nintendo fans might see some Super Monkey Ball comparisons in Marble It Up, Frohnmayer sees the two styles differently. The visual style is a giant cut above what we did before, the UI is crisp, the music is simply fantastic, and while we created a simpler control style overall (fewer buttons to push, fewer power ups), we also added things like continuous gravity surfaces, curves and rotating obstacles that opened up new types of gameplay that the Marble Blast series didn’t include.” He elaborated more on their new game’s evolution: “What makes Marble It Up! distinct from Marble Blast is the level of cohesion and polish in the whole experience. In the 10+ years since Ultra’s release, many games tried to do what GarageGames did, but in Frohnmayer’s view “none really captured that really tight core feel.” Marble Blast was purely gameplay driven, focused on controls and physics. The baseline was obvious from their experiences with Marble Blast, but the goal was to iterate and improve on the older games’ ideas. With the pieces in place, all they had to do now was make a game. Luckily, instead of going head to head, they joined forces with mobile developer Alvios. Then they almost ran into a snag when they went to the old forums: another team was working on a new marble game. Todd Pickens from Shapes and Lines worked on art and visuals. Alex Swanson from Arcturus Interactive joined as a level designer, which made perfect sense since he made the levels in the old Marble Blast games. In his eyes, the Switch was the “most awesome mobile gaming system the world had ever seen” and it was a perfect fit for the Marble Blast-style of game.īen Garney from the Engine Company was an early addition, especially since he worked with Frohnmayer in the past. It was the siren call of marble games and the Nintendo Switch that brought him back to games.Īfter seeing the early 2017 Switch reveal, Frohnmayer started to get the old team back together. He spent the next decade working on electric vehicles and Oregon election reform. However, Marble Blast Ultra came out in 2006 and shortly after, Frohnmayer left the company.
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